SONY

About Spatial Reality Display

The Spatial Reality Display excels in stereoscopic spatial visualization. It is capable of highly realistic 3D recreation to allow the content to appear as if the actual thing is right in front of the viewer. It can also create a realistic sense of presence that can make the viewer feel as if they can reach out and physically touch the content. Compared to conventional 3D devices, the Spatial Reality Display causes less strain on the eyes and allows viewers to interact more naturally with the 3D content. However, depending on how the applications are developed, the 3D visuals can still cause discomfort or motion sickness.

Refer to this design guide to reduce the risk of discomfort and 3D motion sickness and provide viewers with a comfortable 3D viewing experience with a superior stereoscopic effect and spatial visualization.

Please also refer to the "3DC Safety Guidelines" provided by the 3D Consortium. In addition, we recommend that you advise the users of your application on your application website, user guide, instruction manual, etc. to use the application according to the "3DC Safety Guidelines."

Although the physical display surface of Spatial Reality Display is installed at an angle, you can provide a good viewing experience by placing 3DCG data in the virtual space of a square box as shown below, without being conscious of this display surface when creating your application.

The Spatial Reality Display is also shipped with optional parts to enhance the spatial representation and immersion experience when viewing. When all the parts are attached, the Spatial Reality Display takes the following form, allowing you to recreate this virtual space (Spatial Reality Display view space) in the real world.
Imagine placing the content in a virtual Spatial Reality Display view space on the editor of the game engine, matching the optional parts on the real machine.

The basic idea of creating spatial content is to make the virtual world content connected to the bottom stand (included bottom accessory) placed at the bottom front of the display.

Depending on the scale setting, the world may look like a miniature. You can look at it from the front, or look down on it from above, and enjoy it as if it existed in real life.

Let's create your own world!