Stories
Opening BGM. The screen shows the Sony STEAM Studio 2018 event venue
The title, "Education for the AI age," is displayed on a screen showing children and aibo
The message, "It was so fun I lost track of time," written by a child on the event signboard at the venue entrance
The Stories logo appears on the screen. Next, the main title, "Encouraging failure to nurture creativity," is displayed. Underneath that is the title, "Sony STEAM Studio 2018"
While the screen shows images of children repeatedly writing and erasing as they struggle over exam papers, Kenichiro Mogi, who develops unique theories on education as a neuroscientist, begins to speak in off-screen narration
With an earnest expression on his face, Mogi talks about the kind of education that is needed in the age of AI
His job title is displayed on the screen:
Dr. Kenichiro Mogi Scientist Senior Researcher
Sony Computer Science Laboratories, Inc.
Images are inserted as Mogi is speaking. The images are of children of today forming up into lines and going home from school
Image of Masaaki Isozu, President & CEO of Sony Global Education, Inc., glancing at some children on their way home from school as he passes by them
Isozu at the STEAM Studio 2018 event venue, talking about why Sony is and will continue to be involved in education, and the company's passion regarding educating the next generation.
The screen symbolically shows the "Sony" logo at Sony Head Office
Next, the following descriptions are shown over an image of a city seen from above:
KOOV: Educational Coding & Robotics Kit
MESH: IoT Coding Kit
Through education products such as these,
Sony is shaping the future of education
On a screen showing lively children entering the Sony Head Office building (the event venue) full of excitement about the yet-to-be-experienced world that is about to begin, the following description is shown:
In July 2018, Sony held the STEAM Studio 2018 workshop,
an innovative and exciting hands-on coding experience
The screen shows the expressions of children getting hands-on coding experience using KOOV, MESH, etc.
Then, the following captions appear:
STEAM Education
Science Technology Engineering Art Mathematics
Sony views art education as vital to nurturing children's creativity
These captions convey the thinking behind Sony's working on STEAM education
A close-up image of children's hands as they pick up the Coding Kit with deep interest
Then, the following caption appears:
Sony's STEAM workshop uses various approaches to stimulate children's natural playful instincts
The screen shows Teruhiro Shimizu, Education Evangelist, Sony Global Education, Inc inside the STEAM Studio 2018 venue. He begins to talk about the aims behind planning this year's event, and the thoughts and ideas that have been put into it
While images of children enjoying the event with beaming smiles are shown, Shimizu continues to share his thoughts in off-screen narration
The screen changes, and Masaaki Isozu begins to talk again about the importance of creativity born from trial and error
Part way through the scene, the screen shows images of children picking up Coding Kits and earnestly wrestling with the task of assembling them
The screen changes to show Kenichiro Mogi. He talks about what education should be like from a neuroscientific perspective
The screen changes, and Masaaki Isozu begins to talk again
He stresses the importance of failure and what that means, and concludes with a message to the parents of children who will need to survive in the age of AI
The screen shows handwritten messages left by the children on the event board after the event, having experienced first-hand the programming education that will be needed to survive in the age of AI, and touched the world of the future as Sony has imagine it will be There are many messages, such as:
"It was so fun I lost track of time"
"The smartphone-operated car was really cool
I definitely want to do this again"
"Robotics makes ordinary games much more fun!"
"It really blew my mind!"
"aibo's so cute He's just like a real dog!"
"I enjoyed making a plan with the other kids and then building it!"
"It was cool learning about new technology"
"I'm so glad I came today! I can't wait to come back!"
"It was great—I saw things I'd never seen before!"
Movie ends with Sony's logo.