Create Immersive Music Without Limits
360 Reality Audio is a new immersive music experience using Sony’s 360 Spatial Sound technology. Dynamically place and control individual sounds in a 360 spherical sound field and immerse listeners in sound from all around.
Put on your headphones
Workflow
With standard stem files or multi-track recordings from the studio or a live performance, mix in 360 Reality Audio using 360 WalkMix Creator™. Deliver your music in 360 Reality Audio Music Format, optimized for music distribution and compliant with the MPEG-H 3D Audio, an open audio standard.
Getting Started
Watch the video to start creating in 360 Reality Audio
Put on your headphones
Videos
marked content gives you an experience of 360 Reality Audio.
Put on your headphones and enjoy.
Tutorial Video
See how to create the content using 360 WalkMix Creator™.
Interview Video
Check out the interviews of professionals who have been involved in 360 Reality Audio music production.
Workshop Video
Check out the video clips from the 360 Reality Audio workshop.
*It is required to subscribe to a premium music streaming service to experience in 360 Reality Audio. The 360 Reality Audio can only be distributed to the countries where Amazon Music Unlimited and/or TIDAL is available and it is thru smartphone app only.
Deliver your contents through music streaming services
Play your content on smartphone
360 Reality Audio Mixing Studios
Select an area on the map to see the list of studios already worked on mixing in 360 Reality Audio.
Discover Sony’s professional audio products for your music creation needs
FAQ
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360 Reality Audio masters can be created from multitrack audio content data. It can also be created from stem. It can not be created from a stereo master.
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13ch speaker system is recommended to fully experience the 360 Reality Audio effect.
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360 WalkMix Creator™ provides a real-time headphone rendering feature to emulate 13ch speaker system in headphones.
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360 WalkMix Creator™ is equipped with a virtualizer for reproduction with headphones. When the sound reaches the eardrum, it is affected by the echo of the room and the shape of the ear, causing a change in the sound in the space. When playing back with headphones, you can embody the feeling of being there by digitally reproducing the same changes in the sound played through the headphones.
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It works with any headphones that you usually use with your digital audio workstations(DAWs).
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360 WalkMix Creator™ is primarily the mixing tool which enables creator to conduct mixing and panning of audio objects in a 3D spherical space, rendering to various speaker configurations and headphones, and encoding to 360 Reality Audio Music Format.
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For more details on 360 WalkMix Creator™ click here.
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MPEG-H 3D Audio, a file which is the delivery format of 360 Reality Audio Music Format can be created by 360 WalkMix Creator™.
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360 Reality Audio can be experienced on premium subscription plans of compatible music streaming services.
To find out more, click here and refer “Compatible music streaming services” for each Headphones section and/or Speaker section. -
360 Reality Audio can be played back on any headphones and earbuds. With 360 Reality Audio certified headphones, you can experience a custom immersive musical field that is optimized for each individual user. Find out more about certified headphones, click here and refer “Certified headphones and wireless neckband speaker”. For certified speakers, click here and refer ”Certified wireless speakers and home theatre systems.”
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360 Reality Audio masters can be created from multi-track data or stem file used in major digital audio workstations (DAWs). All audio must be at the 48kHz sample rate.
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Yes. There are a few considerations: It may be easier to work with the level of each stem set to match the original mix when combined in a 360 Reality Audio environment. Also, since the 360 Reality Audio headroom has a different audibility than the stereo environment, it may be advisable to make some preparations to make it easier to mix. For example, rather than using stereo lead vocal stem data exported with a reverb effect, you can prepare monaural lead vocal data without reverb and audio data with only reverb elements separately. This gives you more flexibility to mix in 360 Reality Audio.
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The tool generates multiple sets of .WAV files along with meta data corresponding to the .wav files that define audio positioning and automation, and MPEG-H 3D Audio based 360 Reality Audio deliverables for streaming services that was encoded by these sets.
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For individually created 360 Reality Audio tracks, please refer below service providers for more details:
Tully: https://tullyapp.com/ -
The 4 files in different levels, such as Level 0.5 (5 objects), Level 1 (10 objects), Level 2 (16 objects), and Level 3 (24 objects) for each track, together with the stereo sound source need to be submitted. For more details, please check the guidelines issued by each music distribution provider.
Tully: https://tullyapp.com/ -
By registering to Artist Connection service, you can listen to tracks on your smartphone by downloading Artist Connection app. Refer more details here.
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For more details on how to release a track through Tullyapp, please refer below.
https://faq.tullyapp.com/
For other information, please contact support in the footer of the Tully site directly. -
Through the 360 Reality Audio contents distribution service providers, the contents will be delivered to any compatible music streaming services.
To find out more, click here and refer “Compatible music streaming services” for each Headphones section and/or Speaker section. -
If you are interested in owning music distribution service, please contact Eveara. Click here for details.
To get more information on creating 360 Reality Audio contents,
contact us by sending the inquiry form